These are the characters of my GBJAM entry. The game took just a handful of hours to build and needed to fit these criteria: use the Gameboy Resolution and a palette of 4 colors. It was an intense 6 days but a lot of fun too!
Catherine’s Post and its characters were imagined by my 3 years old daughter, Daphnée .
Here are the 4 main characters I created for Memories of a Vagabond, an old-school RPG by the Dark Elite Team. The Warrior, Mage, Assassin and Hunter were created to replace the default RPG-Maker characters they were originally using. For more info on Memories of a Vagabond, visit the MOAV official site or their Steam Greenlight Page. Cheers!
Here’s another one made on the bus, on my iPhone. These are all people on the bus or on the metro. If by any chance you recognise yourself, congratulation, you have a very good imagination!
I decided to try to start and finish a pixel piece while on the bus. No idle time. It takes about 45 minutes to get to work and I have to use my iPhone to do the work, which is a challenge. Here is the first try as I struggled to do anything on my pixel app. It’s not my greatest work haha! But once the bus stops, it’s over, no touch ups allowed! 😀
It has already been 25 years since Myamoto created “The Legend of Zelda”! To celebrate, I thought of reminiscing about the games and what they mean for me. I’m sure that I am not the only one for who Zelda is more than a well crafted adventure. The legend of Zelda defined a bit who I am and taught me a lot on how to make games. It made me imagine new adventures that we’d play in the backyard.
Myamoto says that the inspiration for Zelda came from his childhood when he was playing around his neighbourhood, exploring forests and caves. Well, when we were young, sometime we were Link. I remember clearly when I first played the original game and tried to discover all its secrets. Do you remember when you discovered that you could get a second adventure by calling your game “Zelda”? How amazing was that!
Then came the second game, “Adventure of Link” which I’ve never finished (shame on me) even if some would argue that it doesn’t count as a Zelda game.
When the game jumped to the SNES, I remember playing nonstop to “The link to the past” and get chills when I discovered that there was a dark world and 7 more dungeons to beat! Link to the past is still my favourite game of all time. Its brilliant design is the reason I do games for a living today.
Ocarina of time is following very very closely in my fav game list. Dungeons in 3D with all sorts of new puzzles? Sign me in! Again I was struck with amazement when I grabbed the master sword and jump in the future to play an adult Link.
Even Majora’s mask and Twilight princess had their amazing moments.
All the games have fun places to discover, tools to experiment with and loads of secret to find. More importantly, it wasn’t just about fighting baddies like most games of their generations, it was about clever puzzles and engaging story. It made you feel good. It’s the only game that still make me feel like a kid. PURE MAGIC!
May you live long “Legend of Zelda”, I can’t wait to play the next game and the thousand remakes. 🙂
By the way I invite you to check the 1up page on the event which is filled with treasures.
The pixel art at the top can be seen in its original form in my gallery @Pixel Joint.
There is a now “famous” beer game among my buddies and me that we regularly play called “Drink Up!” The game itself is quite simple: the more you drink, the more you level up. The higher your level is and the more you will have to drink, but you also get more powers over your friends to make them drink even more.
Each time we plan for a match, I get the chance to make the game a little better. That’s the key of making a good board game, play-testing, keeping and open-mind and doing lots of iteration!
This time though, instead of modifying the rules, I decided to polish the look of the game before our next match. Since I’m in the mood for pixel art these days, I decided to go with a super low resolution look, like if it was an arcade game.
What you see here in the illustration are the characters of the game from level 1 to level 11.