Here’s another playlist of music I listen to while working on Star Citizen. This list is inspired by pirates
Here’s another playlist of music I listen to while working on Star Citizen. This list is inspired by pirates
Here’s some music I listen to while working on Star Citizen. This one helps DESTROY MORE SHIPS.
Year: 2014
Size: 160 pixels by 144 pixels
Palette: 4 Colors
These are the characters of my GBJAM entry. The game took just a handful of hours to build and needed to fit these criteria: use the Gameboy Resolution and a palette of 4 colors. It was an intense 6 days but a lot of fun too!
Catherine’s Post and its characters were imagined by my 3 years old daughter, Daphnée .
The game is playable at GAMEJOLT for free!
Here’s a little something I’m working on. If you haven’t already seen it, it shows how we’re building the Asteroid Hangar and the Room System in Star Citizen. I am super proud of my team and their incredible work!
If you don’t know what Star Citizen is, you should definitely google it!
Watch out for the volume at the start (audio is not normalized and is extremely loud).
Year: 2013
Size: 48 pixels by 32 pixels per Character
Palette: Warrior: 16 colors, Mage: 19 colors, Assassin: 15 colors, Hunter: 18 colors
Frames: 4
Here are the 4 main characters I created for Memories of a Vagabond, an old-school RPG by the Dark Elite Team. The Warrior, Mage, Assassin and Hunter were created to replace the default RPG-Maker characters they were originally using. For more info on Memories of a Vagabond, visit the MOAV official site or their Steam Greenlight Page. Cheers!
An excellent article by Jean-Frédéric Vachon, on the process of creating the game soundtrack of Naughty Bear: Panic in Paradise, the latest game I worked on at Behaviour Interactive.
When I’m not writing this blog, I work as a Senior Director at Behaviour Interactive, an independant game developer based in Montreal, Canada, and one of the departments I oversee is Audio, a team I’ve built over the last 13 years. One of the things I had always wanted to do was to release the soundtrack to one of our games.
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Year:2012
Camera: iPhone4s – Instagram
Year: 2012
Size: 150 pixels by 150 pixels
Palette: 22 Colors
Note that the eighth tentacle has been censored!
I could be working on one of my projects right now, stuck to my laptop. Instead I decided to take it easy, open a beer and enjoy the view.
Sometimes you need a break, you need to stop focusing on your work. This time off might get you better insight and new ideas. But be ready with a sketchpad or a notebook when the epiphany comes! 😉
Enjoy your break! I’m going back to the view and my sketchbook.