Star Citizen Mix: DOGFIGHTER

Here’s another playlist of music I listen to while working on Star Citizen. This list is inspired by pirates

SPACE SCUM

MIX_SCSPACEPIRATE

 

Star Citizen Mix: DOGFIGHTER

Here’s some music I listen to while working on Star Citizen. This one helps DESTROY MORE SHIPS.

DOGFIGHTER

MIX_SCDOGFIGHTER

GBJAM: Catherine’s Post

Catherine’s Post at x3 the size.

  Year: 2014

  Size: 160 pixels by 144 pixels

  Palette: 4 Colors

These are the characters of my GBJAM entry. The game took just a handful of hours to build and needed to fit these criteria: use the Gameboy Resolution and a palette of 4 colors. It was an intense 6 days but a lot of fun too!

Catherine’s Post and its characters were imagined by my 3 years old daughter, Daphnée .

The game is playable at GAMEJOLT for free!

Original Size (a gameboy screen 0_0)

Star Citizen Asteroid Hangar

Here’s a little something I’m working on. If you haven’t already seen it, it shows how we’re building the Asteroid Hangar and the Room System in Star Citizen. I am super proud of my team and their incredible work!

If you don’t know what Star Citizen is, you should definitely google it!

Watch out for the volume at the start (audio is not normalized and is extremely loud).

Memories of a Vagabond Sprites

Memories of a Vagabond Characters X3 Size
Memories of a Vagabond Characters X3 Size

  Year: 2013

  Size: 48 pixels by 32 pixels per Character

  Palette: Warrior:  16 colors, Mage: 19 colors, Assassin: 15 colors, Hunter: 18 colors

  Frames: 4

Here are the 4 main characters I created for Memories of a Vagabond, an old-school RPG by the Dark Elite Team. The Warrior, Mage, Assassin and Hunter were created to replace the default RPG-Maker characters they were originally using. For more info on Memories of a Vagabond, visit the MOAV official site or their Steam Greenlight Page. Cheers!

Original
Original

An excellent article by Jean-Frédéric Vachon, on the process of creating the game soundtrack of Naughty Bear: Panic in Paradise, the latest game I worked on at Behaviour Interactive.

Diary of a Music Addict

When I’m not writing this blog, I work as a Senior Director at Behaviour Interactive, an independant game developer based in Montreal, Canada, and one of the departments I oversee is Audio, a team I’ve built over the last 13 years. One of the things I had always wanted to do was to release the soundtrack to one of our games.

View original post 1,552 more words

Bosstopus will drink your soul!

Bosstopus at x3 the size.

  Year: 2012

  Size: 150 pixels by 150 pixels

  Palette: 22 Colors

Note that the eighth tentacle has been censored!

Original

Sometimes you need a break

20120718-202316.jpg

I could be working on one of my projects right now, stuck to my laptop. Instead I decided to take it easy, open a beer and enjoy the view.

Sometimes you need a break, you need to stop focusing on your work. This time off might get you better insight and new ideas. But be ready with a sketchpad or a notebook when the epiphany comes! 😉

Enjoy your break! I’m going back to the view and my sketchbook.